/*
*
*    This program is free software; you can redistribute it and/or modify it
*    under the terms of the GNU General Public License as published by the
*    Free Software Foundation; either version 2 of the License, or (at
*    your option) any later version.
*
*    This program is distributed in the hope that it will be useful, but
*    WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*    General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program; if not, write to the Free Software Foundation,
*    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*    In addition, as a special exception, the author gives permission to
*    link the code of this program with the Half-Life Game Engine ("HL
*    Engine") and Modified Game Libraries ("MODs") developed by Valve,
*    L.L.C ("Valve").  You must obey the GNU General Public License in all
*    respects for all of the code used other than the HL Engine and MODs
*    from Valve.  If you modify this file, you may extend this exception
*    to your version of the file, but you are not obligated to do so.  If
*    you do not wish to do so, delete this exception statement from your
*    version.
*
*/
#include "events.h"

namespace cl {

enum m14ebr_e
{
	M14EBR_IDLE1 = 0,
	M14EBR_RELOAD,
	M14EBR_DRAW,
	M14EBR_SHOOT1
};

static const char *SOUNDS_NAME = "weapons/m14ebr-1.wav";

void EV_FireM14EBR(event_args_t *args)
{
	vec3_t ShellVelocity, ShellOrigin;
	vec3_t vecSrc, vecAiming;

	int idx = args->entindex;
	Vector origin(args->origin);
	Vector angles(
		args->iparam1 / 100.0f + args->angles[0],
		args->iparam2 / 100.0f + args->angles[1],
		args->angles[2]);
	Vector velocity(args->velocity);
	Vector forward, right, up;
	AngleVectors(angles, forward, right, up);

	if (EV_IsLocal(args->entindex))
	{
		++g_iShotsFired;
		gEngfuncs.pEventAPI->EV_WeaponAnimation(M14EBR_SHOOT1, 2);
		EV_MuzzleFlash();
		if (!gHUD.cl_righthand->value)
		{
			EV_GetDefaultShellInfo(args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 20.0, -8.0, -10.0, 0);
		}
		else
		{
			EV_GetDefaultShellInfo(args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 20.0, -8.0, 10.0, 0);
		}

		if (gHUD.cl_gunsmoke->value)
		{
			cl_entity_t *ent = gEngfuncs.GetViewModel();

			if (ent)
			{
				EV_CS16Client_CreateSmoke(SMOKE_RIFLE, ent->attachment[0], forward, 3, 0.3, 20, 20, 20, false, velocity);
			}
		}
	}
	else
	{
		EV_GetDefaultShellInfo(args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 20.0, -12.0, 4.0, 0);
	}


	EV_EjectBrass(ShellOrigin, ShellVelocity, angles[YAW], g_iRShell, TE_BOUNCE_SHELL);

	PLAY_EVENT_SOUND(SOUNDS_NAME);

	EV_GetGunPosition(args, vecSrc, origin);
	VectorCopy(forward, vecAiming);

	Vector vSpread(args->fparam1, args->fparam2, 0.0f);
	EV_HLDM_FireBullets(idx,
		forward, right, up,
		1, vecSrc, vecAiming,
		vSpread, 8192.0, BULLET_PLAYER_762MM,
		2);
}

}
